It’s Not Good for a Game Dev To Be Alone
Just as isolation was not good for the first human, it remains harmful for us today.
Just as isolation was not good for the first human, it remains harmful for us today.
Some Christians approach the gaming industry like it’s a Metal Gear stealth mission. But when I look at Jesus, the mission feels very different.
I’m not a fan of tests; they have this way of dredging up feelings of anxiety and dread. In many ways, they feel almost like a form of punishment.
If cleanliness is next to godliness, are messes in the enemy’s territory? I’ve been thinking about messes a lot lately—specifically, how easily they spread.
AI content has dominated my feeds this year, and while it promises progress and innovation, much of it is sold on the fear of being left behind.
Recently, I had the chance to watch a friend step into a moment God had prepared for him, and like Esther, I’m not sure he fully recognized it. But I could see it.
There exists an uneasy relationship between ourselves and our technologies.
In programming, there is a philosophy called the Single Responsibility Principle (SRP). It’s a simple principle, but surprisingly easy to violate and even trickier to apply in real life.
Games allow us to see the bigger picture by abstracting out the elements at play, modeling their dynamics, and providing a ten thousand-foot view. They give us distance and emotional separation to see with new eyes things that are too close to us to perceive.
Do you ever fear you’re missing out on opportunities? As God’s children, we don’t have to fear, and FOMO doesn’t have to be a word in our vocabulary.
What will it take for Christian Games to mature into an industry like our cousins Christian Films and Christian Music? The popular answer is a hit.
More and more ministries are waking up to the importance of gaming in our culture and the need to engage with it. If we could connect ministries with independent game developers, it would unlock untold blessings within the church and the world.