Our Mission Isn’t Metal Gear
Some Christians approach the gaming industry like it’s a Metal Gear stealth mission. But when I look at Jesus, the mission feels very different.
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Some Christians approach the gaming industry like it’s a Metal Gear stealth mission. But when I look at Jesus, the mission feels very different.
In programming, there is a philosophy called the Single Responsibility Principle (SRP). It’s a simple principle, but surprisingly easy to violate and even trickier to apply in real life.
Jesus told the story of a man who built his house upon some sand, and the results were disastrous. What are the chances you are building your game on the sand?
Through play, we break the spell the enemy has us under and start to see the truth about failure, which is that it isn’t to be feared and avoided but to be embraced and learned from as a step toward our purpose.
Human beings have an aversion to loss. We feel deep grief when something is taken away from us, and the possibility of loss can create fear and nervousness. As game designers, it’s important to understand the psychology around loss so that we can take care of our players and intentionally craft the types of experiences they desire.