Articles tagged

Genesis

Game Design Gives Perspective

Games allow us to see the bigger picture by abstracting out the elements at play, modeling their dynamics, and providing a ten thousand-foot view. They give us distance and emotional separation to see with new eyes things that are too close to us to perceive.

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Enjoying Order

It feels good to organize and create order, whether in the real world or a game world. It seems woven into our DNA, but why do we enjoy it, and where does this desire come from?

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Goals and Infinite Runners

Infinite runners are the best metaphor for my thinking on goals at the moment. I have trouble with goals because of the tension between the finite and the infinite, the concrete and the ephemeral.

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Uncertainty in Games and Creation

As I read the opening chapter of Greg Costikyan’s book, Uncertainty In Games, three questions came to mind. 1. Do activities like games require uncertainty? 2. Is uncertainty a consequence of The Fall? 3. What role does uncertainty play in creation?

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A Shared Language

Much like designing and building a skyscraper, making games requires an incredible amount of communication to ensure everyone is building the same thing.

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The Power of a Name

As a programmer, I spend a lot of time thinking about names—way more time than the average person. Names are powerful, and yet in our modern, western world, we forget that sometimes.

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A letter worth opening

Faith, craft, and encouragement.

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