The Power of a Name

Knowing his father’s name made Janner think of him as a real person, not just a happy shadow from his dreams.
— Wing Feather Saga Book 1

Names are powerful. In our modern, western world, we forget that sometimes. Some of us pick names for our children not based on what they mean but because they sound cool. I confess that I’m guilty of that with my own children’s names. (They are cool, by the way). But the act of naming is an essential job, and it happens to be one of Adam’s first assignments in this world (Genesis 2:19-20).

As a programmer, I spend a lot of time thinking about names—way more time than the average person. My job requires that I name things…. a lot of things—variables, methods, classes, game objects, scenes, events—to name a few. Given that I work on a team, everything I name impacts the rest of the team. If I mislabel an object or I choose a name that causes confusion, our team has a problem.

Clarity and accuracy are at the front of my mind when selecting a name. There is a constant cycle of questions going through my head.

  • Is this name clear?

  • Is this name true?

  • Does it really describe what this is doing?

  • Does this make sense in context?

  • Will my teammates know what I mean?

  • Is there a better name?

Names are powerful, and in game development, they have the power to speed up your team or slow them down. Take it seriously.

 
 
 
Brock Henderson

Brock believes the world is a better place when we play together. As co-founder and CTO of PxlPug, he is excited to share that message with the world. PxlPug’s purpose is to create a healthy community where individuals are valued for who they are and are encouraged to grow into who they were created to be. The studio does this by crafting games that bring people together.

A designer, developer, and entrepreneur, he has a passion for creating video games and a proven track record with over 25 shipped titles and 3+ million downloads. Before entering the games industry, he co-founded the design firm Paper Tower where he served as creative director for over a decade. During that time, he designed interactive experiences for clients like Coca-Cola, Motorola, and Harvard.

Brock currently resides in a small town in Iowa with his beautiful wife Vanessa and their six children.

https://brockhenderson.com
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