Brock Henderson Brock Henderson

Enjoying Order

It feels good to organize and create order, whether in the real world or a game world. It seems woven into our DNA, but why do we enjoy it, and where does this desire come from?

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Brock Henderson Brock Henderson

Goals and Infinite Runners

Infinite runners are the best metaphor for my thinking on goals at the moment. I have trouble with goals because of the tension between the finite and the infinite, the concrete and the ephemeral.

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Brock Henderson Brock Henderson

Uncertainty in Games and Creation

As I read the opening chapter of Greg Costikyan’s book, Uncertainty In Games, three questions came to mind. 1. Do activities like games require uncertainty? 2. Is uncertainty a consequence of The Fall? 3. What role does uncertainty play in creation?

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Brock Henderson Brock Henderson

A Shared Language

Much like designing and building a skyscraper, making games requires an incredible amount of communication to ensure everyone is building the same thing.

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Brock Henderson Brock Henderson

Connecting Minecraft With Christ

Whether consciously or intuitively, Notch designed a low-fi sandbox that resonates with God's creation in ways that helped catapult it to the best-selling game of all time.

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Brock Henderson Brock Henderson

The Power of a Name

As a programmer, I spend a lot of time thinking about names—way more time than the average person. Names are powerful, and yet in our modern, western world, we forget that sometimes.

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