An Eternal Perspective On Work
"Be fruitful" were the first words Adam heard. From that first instruction, we have understood that work is important; yet, since the arrival of sin, we've struggled to give it its intended place.
Are There Too Many Games?
Are there too many games? It’s an odd question when coming out the mouth of a game developer; it’s even stranger when asking a bunch of people this question at the beginning of a game jam.
Seeing Games Differently
In the past, when someone asked me what I did, I would proudly exclaim that I was a game developer. These days, I tell them that I'm interested in helping people create communities, and I do that by making games.
- 1 Corinthians
- Abundance
- Agency
- Art
- Authenticity
- Authority
- Babel
- Beauty
- Blame
- Bugs
- C.S. Lewis
- CGDC
- Christian Games
- Church
- Colossians
- Community
- Complexity
- Conflict
- Constraints
- Control
- Corinthians
- Creation
- Creativity
- Culture
- David
- Discouragement
- Diversity
- Doubt
- Ecclesiastes
- Endurance
- Eternity
- Evangelism
- Exodus
- Failure
- Flourishing
- Free Will
- Fruit
- G.K. Chesteron
- Game Design
- Generosity
- Genesis
- Goals
- Hebrews
- Honor
- Hospitality
- Humility
- Hypocrisy
- Identity
- Interview
- Isaiah
- James
- Jeremiah
- Jesus
- John
- Joy
- Judges
- Language
- Lies
- Loss
- Love
- Matthew
- Missions
- Mobile
- Moses
- Paul
- Peace
- Perspective
- Play
- Poetry
- Power
- Prayer
- Pride
- Priorities
- Programming
- Project Management
- Proverbs
- Psalms
- Relationships
- Romans
- Safety
- Shame
- Sin
- Soma
- Standards
- Stewardship
- Storytelling
- Success
- Testimony
- Theology
- Timothy
- Truth
- Uncertainty
- Video
- Violence
- Vulnerability
- War
- Wisdom
- Work
- Worship
- Zechariah