It’s Not Good for a Game Dev To Be Alone
Just as isolation was not good for the first human, it remains harmful for us today.
A path for growth
Teams, audiences, churches, families, and the relationships that matter more than the things we ship.
Keep growing
Just as isolation was not good for the first human, it remains harmful for us today.
If cleanliness is next to godliness, are messes in the enemy’s territory? I’ve been thinking about messes a lot lately—specifically, how easily they spread.
Games allow us to see the bigger picture by abstracting out the elements at play, modeling their dynamics, and providing a ten thousand-foot view. They give us distance and emotional separation to see with new eyes things that are too close to us to perceive.
Regenerative agriculture is a farming approach and spiritual discipline that prioritizes the health and fertility of the land, as well as the well-being of the people who work it. Could there be a regenerative approach to game development, and if so, what would it look like?
Christian games don’t have a great reputation. In fact, some laughably bad games were published under the label “Christian.” Why is that?
Games have the capacity to beautiful, to be meaningful. But locating that beauty and meaning is not easy.
In many ways, my adolescent relationships are like the church’s relationship with games—lacking.
No one wants to be a hypocrite, yet everyone knows they are at times. We were made in the image of God, who is unchanging, faithful, trustworthy, and perfectly consistent. So, we expect this consistency from all our interactions.
For the past twenty years, CGDC has been a gathering place for Christian game makers worldwide. Though small in attendance, the conference has had an outsized impact on its attendees.
Christian game developers are uniquely equipped to love and minister to our culture in this time of instability, mistrust, and continuous hustle.
I was recently on a call that gathered a group of brothers across various vocations. There were ministry leaders, educators, administrators, and game developers, all of whom loved Jesus and liked games. As we chatted and shared our stories and work, I was struck by one idea: games are about relationships.
Last month the Christian Game Developers Conference hosted its annual virtual conference. The virtual conference takes place every winter and gives members of the community from around the world an opportunity to speak, connect, and encourage one another.