Ministering from Within the Machine
There exists an uneasy relationship between ourselves and our technologies.
A path for growth
Beauty, imagination, play, and the place games occupy in culture and the Christian creative life.
Keep growing
There exists an uneasy relationship between ourselves and our technologies.
When you hear the word useless, how does it land on you? You probably wouldn’t take it as a compliment if someone said it about you or your profession.
Artistic authenticity is a complex idea. To begin with, the word authentic has several meanings. Additionally, it is subjective to individual interpretation; this makes the conversation nuanced even before introducing the creative element.
It’s hard to describe the joy a father feels seeing his children at play, but I can tell you it’s real, and I know that God feels it, too.
Christian games don’t have a great reputation. In fact, some laughably bad games were published under the label “Christian.” Why is that?
Games have the capacity to beautiful, to be meaningful. But locating that beauty and meaning is not easy.
In many ways, my adolescent relationships are like the church’s relationship with games—lacking.
Christian game developers are uniquely equipped to love and minister to our culture in this time of instability, mistrust, and continuous hustle.
Last month the Christian Game Developers Conference hosted its annual virtual conference. The virtual conference takes place every winter and gives members of the community from around the world an opportunity to speak, connect, and encourage one another.
A brother challenged me the other day concerning the work I’ve been doing. He said, “you preach play when a war is going on.” He isn’t wrong—a war is raging through all creation.
Creating Games Through the Lens of Love explores what it means to be a Christian in the games industry and how approaching game development with love changes the entire process.
As I read the opening chapter of Greg Costikyan’s book, Uncertainty In Games, three questions came to mind. 1. Do activities like games require uncertainty? 2. Is uncertainty a consequence of The Fall? 3. What role does uncertainty play in creation?