A path for growth

Game Design

How rules, agency, challenge, story, and play shape the people gathered around a game.

24 articles 11 related topics

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Uncertainty in Games and Creation

As I read the opening chapter of Greg Costikyan’s book, Uncertainty In Games, three questions came to mind. 1. Do activities like games require uncertainty? 2. Is uncertainty a consequence of The Fall? 3. What role does uncertainty play in creation?

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Generous Authority

“A gathering run on generous authority is run with a strong, confident hand, but it is run selflessly, for the sake of others.” For game designers, I think this means being advocates for and protectors of our players.

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Game Designer As Host

I like thinking about the role of a game designer as a host because it naturally shifts me into a place of empathy and generosity. When I am planning a gathering, I am focused on my guests.

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Seeing Games Differently

In the past, when someone asked me what I did, I would proudly exclaim that I was a game developer. These days, I tell them that I’m interested in helping people create communities, and I do that by making games.

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Game Design Requires Humility

Pride seems to always get in the way, like a little yappy dog jumping at your feet. It trips you up and hinders your progress. Worst of all, it prevents you from doing your best work.

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Show, Don’t Tell

It’s a technique taught in both writing and game design. The easy thing to do is tell your audience an idea; the better approach is to show your audience.

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Faith, craft, and encouragement.

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