Blog

· Brock Henderson

No Time For Play

A brother challenged me the other day concerning the work I’ve been doing. He said, “you preach play when a war is going on.” He isn’t wrong—a war is raging through all creation.

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PlayWarWork
· Brock Henderson

Our Aversion to Loss

Human beings have an aversion to loss. We feel deep grief when something is taken away from us, and the possibility of loss can create fear and nervousness. As game designers, it’s important to understand the psychology around loss so that we can take care of our players and intentionally craft the types of experiences they desire.

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Game DesignLossMatthew
· Brock Henderson

Don’t You Know Games Are Addictive?

Sometimes I speak with parents who are very concerned about the addictiveness of games and their impact on their children. Often in those conversations, there is an unspoken question: As a Christian, how can you, in good conscience, make video games when they are so addicting?

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AddictionCorinthians
· Brock Henderson

The Mission Field of Games

When I tell people that games are an incredible mission field, they seem surprised. It’s an understandable reaction. I was in my thirties before I realized that my love for video games had uniquely prepared me to reach people with the same passions.

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EvangelismMissions

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