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· Brock Henderson

Game Development Does Not Define You

It’s easy to slip into the mindset that believes game development defines your identity. However, when we try to create an identity different than the one God has for us, we set ourselves up for disappointment and heartache.

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Identity
· Brock Henderson

A Safe Place for Violence?

When I was growing up, the topic of violence in video games was a pretty big deal. Games like Doom and Mortal Kombat were starting to push the boundaries of what was considered acceptable. The topic was discussed and debated on news programs and magazine articles; even scientists and psychologists even weighed in on the issue.

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SafetyViolence
· Brock Henderson

Generous Authority

“A gathering run on generous authority is run with a strong, confident hand, but it is run selflessly, for the sake of others.” For game designers, I think this means being advocates for and protectors of our players.

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AuthorityGame DesignGenerosity
· Brock Henderson

Seeing Games Differently

In the past, when someone asked me what I did, I would proudly exclaim that I was a game developer. These days, I tell them that I’m interested in helping people create communities, and I do that by making games.

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PerspectiveRomans
· Brock Henderson

Honoring Your Audience

The idea of honoring your audience may sound a little strange in the games industry. A lot of time and energy goes into writing articles, giving talks, and creating online courses dedicated to extracting value from players.

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Honor

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