Show, Don’t Tell
It’s a technique taught in both writing and game design. The easy thing to do is tell your audience an idea; the better approach is to show your audience.
It’s a technique taught in both writing and game design. The easy thing to do is tell your audience an idea; the better approach is to show your audience.
Way back in the garden, Adam and Eve started a game that we continue to play. We all know how to play it. I see my kids do it all the time. That game is the blame game.
A simple thing I’ve found to help bring peace to the game development process is implementing standards.
In my life, I’ve found that things not only go better when we follow God’s principles, but we tend to reap a bunch of unexpected benefits as well. Telling the truth in code follows this same trend.
When you focus on writing code that describes and declares, it naturally tells the truth.
Have you ever considered that the code you write could be telling a lie? We’ll explore three common programming mistakes that lead to untruthful code.
What would your project look like if you took on the posture of a steward?
We miss creating for creation’s sake. And so today, we are releasing the first of hopefully many, video game experiments.
God has hidden the truth precisely so we can have the joy of discovering it, and so He can have the joy of watching us search, following Him with passion, in community.
“You can design anything to be a drug,” I said, speaking to a group of video game design students at Oklahoma Christian University.
As a programmer, I spend a lot of time thinking about names—way more time than the average person. Names are powerful, and yet in our modern, western world, we forget that sometimes.
How Game Design elements contribute to telling stories that matter, and why video games are important and can change people for the good.