Brock Henderson Brock Henderson

Endurance

You may have heard it says that life is a marathon, not a sprint. It's an apt metaphor, especially when trying to follow Christ. When I read the writings of Paul and Peter, the race they describe doesn't sound like a fun run or a couch to 5K or even a 100-meter dash. It's an endurance race requiring perseverance through tests, challenges, and setbacks.

Read More
Brock Henderson Brock Henderson

Daddy, Will You Play This Game With Me?

Daddy, will you play this game with me is such a simple, innocent, and intimate question that I was struck with its profoundness when my friend Mitchell said he uses that question as a filter for his design process.

Read More
Brock Henderson Brock Henderson

Games Are About Relationships

I was recently on a call that gathered a group of brothers across various vocations. There were ministry leaders, educators, administrators, and game developers, all of whom loved Jesus and liked games. As we chatted and shared our stories and work, I was struck by one idea: games are about relationships.

Read More
Brock Henderson Brock Henderson

Allow, Incorporate, Celebrate

When thinking about the presence of an action or activity that could be considered sinful (killing, lying, stealing, etc.), I picture a continuum. On the left side is what I'm labeling Allow. In the middle, we have Incorporate; on the far right side, we have Celebrate.

Read More
Brock Henderson Brock Henderson

CGDC: Virtual 2023

Last month the Christian Game Developers Conference hosted its annual virtual conference. The virtual conference takes place every winter and gives members of the community from around the world an opportunity to speak, connect, and encourage one another.

Read More
Brock Henderson Brock Henderson

An Eternal Perspective On Work

"Be fruitful" were the first words Adam heard. From that first instruction, we have understood that work is important; yet, since the arrival of sin, we've struggled to give it its intended place.

Read More
Brock Henderson Brock Henderson

No Time For Play

A brother challenged me the other day concerning the work I've been doing. He said, "you preach play when a war is going on." He isn't wrong—a war is raging through all creation.

Read More
Brock Henderson Brock Henderson

Are There Too Many Games?

Are there too many games? It’s an odd question when coming out the mouth of a game developer; it’s even stranger when asking a bunch of people this question at the beginning of a game jam.

Read More
Brock Henderson Brock Henderson

A Weak Understanding of Power

I fear I have a weak understanding of power and suspect I'm not alone. I work in an industry that makes products, some of which get labeled "power fantasies" and "god simulators," this leads me to believe there is room for growth.

Read More
Brock Henderson Brock Henderson

Can I Play Your Testimony?

Each year an increasing number of personal narrative games are released. And what is a personal narrative other than a different way of saying testimony?

Read More
Brock Henderson Brock Henderson

Our Aversion to Loss

Human beings have an aversion to loss. We feel deep grief when something is taken away from us, and the possibility of loss can create fear and nervousness. As game designers, it’s important to understand the psychology around loss so that we can take care of our players and intentionally craft the types of experiences they desire.

Read More
Brock Henderson Brock Henderson

Don’t You Know Games Are Addictive?

Sometimes I speak with parents who are very concerned about the addictiveness of games and their impact on their children. Often in those conversations, there is an unspoken question: As a Christian, how can you, in good conscience, make video games when they are so addicting?

Read More
Brock Henderson Brock Henderson

Creating Games Through The Lens of Love

Creating Games Through the Lens of Love explores what it means to be a Christian in the games industry and how approaching game development with love changes the entire process.

Read More
Brock Henderson Brock Henderson

Waves of Discouragement

In an industry where 95% of indie games aren't profitable, at some point, you may find yourself being tossed around by waves of discouragement—which is where I find myself currently.

Read More
Brock Henderson Brock Henderson

Uncertainty in Games and Creation

As I read the opening chapter of Greg Costikyan’s book, Uncertainty In Games, three questions came to mind. 1. Do activities like games require uncertainty? 2. Is uncertainty a consequence of The Fall? 3. What role does uncertainty play in creation?

Read More
Brock Henderson Brock Henderson

The Mission Field of Games

When I tell people that games are an incredible mission field, they seem surprised. It's an understandable reaction. I was in my thirties before I realized that my love for video games had uniquely prepared me to reach people with the same passions.

Read More
Brock Henderson Brock Henderson

Game Development Does Not Define You

It’s easy to slip into the mindset that believes game development defines your identity. However, when we try to create an identity different than the one God has for us, we set ourselves up for disappointment and heartache.

Read More
Brock Henderson Brock Henderson

A Safe Place for Violence?

When I was growing up, the topic of violence in video games was a pretty big deal. Games like Doom and Mortal Kombat were starting to push the boundaries of what was considered acceptable. The topic was discussed and debated on news programs and magazine articles; even scientists and psychologists even weighed in on the issue.

Read More